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Custom Messages Tutorial

This tutorial will show you how to create your own message objects which you can customize to suit your game. You can create them as fake pop-up windows or, as in this example have them scale in and out.

In order to be cross-platform compatible, games (or application) must not block the client device it is running on pending user input. If the device was a phone it could block an incoming call! Game Maker Studio contains Asynchronous functions which allow messages to be displayed and accept user input without halting game execution however these cannot be customized.

Key Features
  1. Messages do not halt game execution.
  2. Cross Platform Compatibility – Even HTML5 can use it!
  3. Message text color can be customized.
  4. Optional Windows style "Close X" button.
  5. Timed messages without a custom confirmation button.
  6. Supports up to three option buttons per message.
  7. Custom button caption text for each button.

An HTML5 Example of it in action can be found here.


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