Game Coding Examples
For Game Maker Studio®

Examples - Games and Snippets

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Custom Messages Example & Tutorial


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Custom Messages For GM Studio

The old pop-up message windows in legacy versions of Game Maker were simple to use but could only be used with the Windows Operating System. They halted the game while waiting for the player to press a button.

Game Maker Studio however is a cross-platform games compiler and many devices do not allow the application to block the device pending input. This tutorial and example will show you how you can easilly create your own custom messages.

(Press Play on the left to see it in action)


Key Features

  1. Messages do not halt game execution.
  2. Cross Platform Compatibility – Even HTML5 can use it!
  3. Message text color can be customized.
  4. Optional Windows style "Close X" button.
  5. Timed messages without a custom confirmation button.
  6. Supports up to three option buttons per message.
  7. Custom button caption text for each button.
 

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Virtual Keyboard Example & Tutorial


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Virtual keyboard For GM Studio

Accepting user input yet remaining cross-platform compatible can be something of a headache. Game Maker Studio has the ability to compile for several platforms / devices, many of which do not have physical keyboards.

Game Maker Studio contains functions which can invoke a virtual keyboard on some devices however their look and style vary and they are imposible to customize. This tutorial and example will show you how you can easilly create your own virtual keyboard.

(Press Start on the left to see it in action)


Key Features

  1. Input does not halt game execution.
  2. Cross Platform Compatibility – Even HTML5 can use it!
  3. Allow input of letters and number
  4. Allow input of letters only
  5. Allow input of numbers only
  6. Allows decimal fractions
  7. Also supports a physical keyboard (if present)
 

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Level Selector Menu Example & Tutorial


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Level Selector Menu For GM Studio

When creating a game containing several levels or locations it is sometimes desireable to allow the player to select one of them to play rather than forcing them to start from the begining or simply continue where they left off.

This tutorial will show you how to create your own Level Selection Menu allowing the player to select a level to play. It also includes a versitile level locking system which you can use to prevent specific levels from being selected until a specific criteria is met. (Previous level compleated, a task accomplished or score attained etc.)

(Press Start on the left to see it in action)


Key Features

  1. Supports unlimited Worlds, Lands or Groups each containing a variable number of Levels
  2. Optional Level Locking system, preventing some levels from being selected.
  3. Mouse or Touch controlled, no keyboard required.
  4. Changeable thumbnail images to suit your own game.
  5. Cross Platform Compatibility – Even HTML5 can use it!
 

Level Selector Information More Info
 
Source Code and Tutorial More Info

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